This talk is about the GNOME user experience: the experience of those using GNOME software. In particular, it is about where that UX needs to go, and how we can get there. In the first half of the talk, I'll talk about strategy: what GNOME's goals and priorities need to be, if we want to succeed. I'll start by talking about where the desktop is positioned in 2019, and what the opportunities are for GNOME, as well as the risks that we face.
In the second half of the talk, I will talk about the approaches and methods that are needed to help us meet our strategic goals. In doing so, I'll talk about how design and development needs to be thought about and organised, and how the process of creating great UX needs to evolve if we are to succeed.